Many pantheons claim to be the oldest. The Pesedjet of Egypt make that claim. As do the Devas of India and the Celestial Bureaucracy of China. Even the Atzlanti and the Loa may argue that they are truly the eldest as their people worshiped them long ago as tribes and wanderers. All may in fact be right as there is little in the way of true history during those times to determine which of those pantheons sprang from their people first. While the gods of these first civilazations may bicker over which if them truly is the oldest, archeology has proven which civilization was the first to take shape. And it was none of them. 530px-faravahar-gold-svg.png

Human civilization began in the Fertile Crescent of Mesopotamia and whether the gods there were the first pantheon or they came into being after other gods and simply attached themselves to the people is a matter of great debate. What IS true, however, is that the Annuna pantheon was made up of the gods of the very first cities of human kind. The Annuna were the first to gain organized worship with permanent temples built in their honor. They were the first to have their people gather in one place while the other pantheons were being worshiped by roaming tribes of hunters.

This mass flow of worship and Fatebinding, served to shape the Annuna far faster than any other pantheon had been shaped. And in the beginning, with humanity coming from harsh times and expecting harsh gods to watch over them, as they had during their wandering days, it comes as little surprise that the first of the Annuna were far from gracious. Enlil, original king of the gods, was known as a rapist, and tried on three different occasions to destroy humanity outright simply because they made too much noise. When the World finally was covered with water after Ymir’s death, many of the Annuna suspected perhaps that Enlil was involved. Some even now that he knew the ultimate fate that would result from Ymir’s death and manipulated Odin into striking the death blow, in the hopes of killing humanity. Such theories are difficult to prove, however. Ishtar and Ereshkigal were known as beautiful but heartless entities, sowing death and discord in their wake. And Nergal was more feared than any of them, the bringer of pestilence, war and famine.

Still, there were some bright spots among this growing pantheon. Enki, the great protector, was responsible for ensuring the continued survival of the World each time his brother Enlil tried to destroy it. Ninhursag tutored the great kings to rule as benevolent leaders and Nusku taught them the great advancements and improvements that came with their growing society. And as the generations of more gods were born, they became more and more benevolent to their people. Shamash, Sin, Ninlil, all serve to better the World, rather than bring it strife. And Marduk, youngest of the ruling Annuna, sits as a benevolent king above all the other Mesopotamian gods.

The Annuna have gone from savage, primal roots and evolved into a pantheon led by reason and enlightenment. Still, they can never truly leave behind their primal roots as Enlil, Nergal, Ishtar and others are still dominant ruling powers among the Annuna. This dichotomy and internal strife between the gods of disorder and chaos against the gods of reason and enlightenment serves as perhaps the greatest dividing point and greatest weakness of the Annuna. The internal bickering and backstabbing within the Annuna would make even the Dodekatheon or Pesedjet boggle at the rapidness that the allegiances changes. And the savagry of their direct actions could make even the Atzlanti stand up and take notice.

During the Titan War, the elder Annuna did not rise up against their Titan forebears as the other pantheons did. Enki, Enlil, Ninhursag, all considered the Titans to be their parents and grandparents and were in agreement with them on many of the points of the war. Still, the younger generation of the Annuna rose up against them and the likes of Shamash, Nusku and Marduk all fought hard against their ancient proginators.

It wasn’t until Tiamat made her move to conquer heaven to deal with the “upstarts” among the Annuna that the elders among the gods stood up to take notice. But they didn’t wage war. Instead, the three eldest of the Annuna approached their father, An. An, who served as the dominant Avatar of the Greater Titan Anu, Titan of the Heavens, representing divine authority and the right to rule. The elders pleaded their case before the Titan Avatar. Tefnut, one of the other Avatars was sympathetic and sided with the gods. The other Avatar, Atlas chose instead to side with the Titans. An was undecided at first, but many of the Annuna were his children. And a plea from them decided it for him as he threw the power of Anu behind the gods.

Atlas remained in an alliance with the Titans during this time, and the division of power kept the full might of the Greater Titan from being brought to bear. Regardless, this decision was the turning point of the war for the Annuna, and with the divine right behind him, Marduk struck down Tiamat and seemingly destroyed her. The Annuna did not have a hand in imprisoning their Titans, but they did have a hand in defeating them and driving them back. Especially with two of the three Avatars from the Titanrealm of authority and rulership on their side. Lilith_Periodo_de_Isin_Larsa_y_Babilonia.JPG

The Annuna settled themselves to rule in peace after that. Well, as much peace as can be found with their pantheon full of constantly shifting alliances and betrayals.

While many of the pantheons have their arrogance, the Annuna chose this time to take their egotism to an extreme. They had the might of the Titan of the Heavens on their side. They had more of a divine right to rule than any. What did they need with the World or the other pantheons when they had authority over the heavens themselves? Of course, there were always the Annuna who disagreed with this idea. Nusku, Shamash and others who felt ties to the World argued against this policy. But when Marduk sided with the elders and their arrogance, it became the policy among the Annuna.

Other pantheons agreed not to interfere in the World directly. The Annuna chose to abandon the World, having decided it was useless. The World might have forgotten about the Annuna entirely, except for the fact that archeologists and anthropologists exploring the Fertile Crescent to learn of the World’s most ancient history found tablets and carvings which depicted the Annuna and their worship. The Annuna’s Legend was kept alive through history and research rather than active worship and direct interaction.

That’s not to say that the Annuna did not visit the World. On the contrary, they still walked among the mortals just as the other gods did. But the Annuna never interfered and never bothered much with the insignificance of humanity. Other pantheons knew of their existance, but considered them antiquated, outdated and snobbish relics. Very few Scions of the Annuna had been Visited by the gods for centuries. While it has been known to happen, such children are generally the result of a fling and the curiosity of their divine parents. Their relics and their magical wonders left in the World were lost and forgotten about in museums and historical societies and the Annuna adopted an attitude that they had grown beyond the World and no longer needed it for anything more than idle amusement with the mortals.

And the whole time, An and the other Avatars of Anu watched the Annuna squander the authority they had been granted.

But then, the other Titans were freed from their prison. The Annuna were baffled of course, having believed the Titans held in place by ancient bonds forged by the Arbiters themselves. The Annuna attempted to approach An to ask how this could have happened, but they were not allowed into the gates of his palace and were sent away. Word soon began to circulate among the Annuna that they had lost the favor of the Titan of the Heavens. They were no longer worthy of their seats and palaces in Anu.

When Anu was besieged from all sides by the forces of Aten and Anshar, a primal Avatar of Ehekatoyaatl, the Annuna went on the defensive. They battled the suicide bombers and the wind demons for hours, days, weeks, months. A few Annuna tried to tap the power of their mortal children, results of the occasional bored dalliance, something not done for centuries by the Mesopotamian gods, but there were too few to matter much and the Annuna possessed too few resources to rally them properly. While other gods sent their Scions to enter the fray on the World, the Annuna battled the Titans in the Overworld and their children were left without guidance. And when they called upon the assistance of An and the other Avatars of Anu, they were ignored.

And then they lost. Aten and Anshar managed to drive the Annuna from Anu. Many of the forces of the Annuna were scattered. Minor gods and lesser immortals were driven from their palaces in the clouds and forced into the desert wastes of Akhetaten or the great storm realm of Ehekatoyaatl. The bulk of the Annuna, however, withdrew into the paradise garden of Dilmun, trying to create a staging ground to retake lost territory. But while other gods have found the Titans encroaching upon their territory and trying to take the godrealms, the Annuna have found just the opposite.

For thousands of years, Dilmun has existed as a subrealm within the greater realm of Anu, dominated by the reaches of the Greater Titan. But the Annuna have found the gates to Anu to be barred. Hands of Aten and lilitu demons prowl the borders and keep the Annuna from stepping foot within the Titan Realm. In a war where other pantheons have been fighting to keep the Titans out of their homes, the Annuna have been cut off from the Titan they considered to BE their home.

It’s only now that the Annuna turn their attention to the World once more. Though they tried Visiting Scions as other pantheons did, the Babylonian gods didn’t have the support network to arm them properly. The Annuna are now walking the World to find their latent children and awaken their powers in greater numbers than they have in centuries. They stalk museums and archeological digs to recover the relics and wonders that they once cast aside when leaving the World. The Annuna are trying to pick up the pieces of their pantheon in the hopes that by retaking Anu and driving the Titans back once more, they can prove their worth and reclaim their place in the heavens.

Relations with other Pantheons

For the most part, the Annuna do not have relationships with the other pantheons. They haven’t for a long time anyway. The Annuna withdrew from the World, abandoned what was left of their worshipers and left behind the other pantheons to deal with their own petty skirmishes and conflicts. The other pantheons met their actions with similar reactions. They dismissed them. They forgot about them. Even when the Annuna were encountered in the World, the other pantheons ignored them.

The other pantheons felt that if the Annuna wanted nothing to do with them, then they would gladly return the favor. Though, that didn’t stop the other pantheons from co-opting a few remaining relics and other Birthrights for their own Scions. The mushhushshu (Scion: Companion, pg. 60) is a prime example of this trend. The Annuna left it behind and the other pantheons had no qualms about using their remnants. And that was the attitude many held. The Annuna were simply remnants of a dead age.

Now, however, the Annuna have had their home invaded. After spending months under siege, they were kicked from what they considered to be their home and have been forced to seek out aid from their fellow pantheons once more. Old rivalries have resurfaced and new alliances have begun to be formed.

None are more affected by the return of the Annuna than the Pesedjet and the Dodekatheon. While the Pesedjet considered the Greek pantheon to be their sole rivals for cultural power, that was only because they thought the Annuna to be a non-entity now. The fact that they were wrong and the Mesopotamian gods have re-emerged means the Pesedjet have renewed their old competitions with the ancient gods. And yet, as much as the Pesedjet might begrudge the Annuna for their place in the ancient world, the Egyptian gods have also found kindred spirits among the returning Mesopotamians. These ancient gods can find common ground. Both have had the world move on without them. Both have found new roles to take on in their new situations. And both believe that the old ways work best. The two pantheons have found many reasons to work past their rivalries of old. Even if sometimes, it may take a lot of work.

The Dodekatheon are affected perhaps less so, but for many of the same reasons that the Pesedjet might feel threatened by their presence. The Dodekatheon were a fledgeling pantheon during the height of Annuna power. These gods are the gods which the Dodekatheon looked to for guidance and inspiration during their formative years. And many of the Dodekatheon have chosen to forget such matters. They are the embodiment of excellence and perfection. What need do they have to look to these ancient elders for assistance anymore? Yet many of the Dodekatheon harber secret thoughts of inadequacy that they would never make public when compared to the Annuna. Something which the Annuna do not make any better by treating the Dodekatheon as children, even today.

Their relationships with the Aesir, Atzlanti and Amatsukami are formative at the moment. Though these pantheons are ancient today by many standards, when the Annuna chose to withdraw from the world, the Aesir and Atzlanti were still young and coming into their own. And the Amatsukami were just beginning to take shape. The Annuna are unfamiliar with these pantheons and have begun to explore relations with them tentatively.

The Annuna are hesitant to get too close to the Aesir. The tales they have heard of their Ragnarok and its impending arrival have made the Annuna wary. For the time, they have chosen to keep their distance and watch how events play out. Still, they watch and see if this pantheon holds any potential for them. Their fatalistic attitudes and seeming devotion to bringing about their own end while trying to avoid it have done much to turn them off, however.

Among the Atzlanti, the Annuna have oddly found kindred spirits. Many of the more violent Annuna have all found much in common with the Aztec gods. While many of the pantheons may be put off by the Aztec’s devotion to sacrifice and their blood lust, the Annuna take it all in stride. They still remember times when their own worshipers made regular sacrifices upon the altars in their names. Rather than being disgusted, the Mesopotamian gods are impressed by the sheer scale of bloodshed which the Atzlanti were able to have done in their name. True, some of the gentler gods such as Ninlil, Shamash and Sin may cringe at such stories. But the older generation of Annuna look upon the Atzlanti and smile to themselves as they think back to their own beginnings.

Their most hopeful of new relationships, however, is with the Amatsukami. The Japanese devotion to their people and their insistence upon keeping to the laws of etiquette and propriety impress the Annuna. They remember times when matters were settled before ancient tribunals before An, Enlil or Marduk, much as the Amatsukami leave the decisions in the hands of Amaterasu. And their warrior’s hearts endear them to many of the more violent of the Annuna who wish to take the battlefield once more. Still, they need to make sure that the Amatsukami will acknowledge the Annuna just as equally. And so far, the haughty attitude of Amaterasu and her court have left a sour taste in the mouths of the Annuna. It seems the Queen of Heaven believes the Mesopotamian gods are past their prime and she has little use for them, despite all the similarities they may share.

The Loa have left the Annuna baffled. The Annuna still remember Shango, Ogoun, Damballa and others from their time among the West African tribes. These new faces and identities they wear have confused the Annuna. And to be honest, have left the Mesopotamian gods scared. They look upon the Loa and see what they could have become had they not withdrawn from the World when they did. Though some have made tentative attempts to reconnect with their fellow ancient gods and found the Loa quite accepting and gracious, the Annuna as a whole are keeping their distance.

The Celtic gods of Ireland have done little to draw the attention of the Annuna as of yet. Their obsession with honor and self-worth have left the Annuna wondering just what their purpose is. It is almost as if they wish to prove their greatness and have it thrust upon them, rather than earn it and have it shine through naturally as the Annuna have learned to do. They bear some watching, but they seem to be backwards and going about life the wrong way.

The Celestial Bureaucracy is greeted with little respect from the Annuna. Though many of the most ancient of the Bureaucracy consider the Annuna to be their contemporaries, they have never gotten along. The Chinese gods see the Annuna as barbaric and uncivilized. While the Annuna see the Bureaucracy to be stagnant and too obsessed with protocol. Keeping a proper sense of etiquette is one thing. But allowing protocol and procedure to hinder the entire process is simply idiotic. And as modern ideas of paperwork and computerization have infiltrated the culture of the Chinese gods, the problem has only gotten worse in the eyes of the Annuna.

The Devas are perhaps given the most respect from the Annuna. Though their cultures and idealogies may clash, the Devas are almost as old as, if not older than the Annuna. And yet, the Devas have managed to maintain their ancient identities for the most part, without withdrawing from the world as the Annuna did. On some level, the Mesopotamian gods find they have to respect that. Now, if only the Devas would greet the Annuna with the same respect in return, they might forge alliances and aid each other. But the Devas insistance on treating the Annuna like failed gods of the past does nothing more than infuriate the ancients.

The Annuna consider the Rus to be an interesting novelty. They have looked into their history and were intrigued to learn that the entire pantheon used to not only be Titan Avatars like many of the other gods, but were literally split from those Avatars into their component parts. And the fact that the other pantheons have treated them with honor enough to bestow them a piece of another pantheon’s Overworld has interested them. Still, they find the inner turmoil between the pantheon to be disheartening. The Annuna have had their own internal strife in the past, but nothing like the Rus seem to have. These Slavic gods seem intent on literally tearing each other apart and bringing their entire pantheon crashing down with them.

Finally, the Annuna are sad to see the current state of the Manitou. They remember the ancient Native American gods from their formative times. And they witnessed how during the Titan War, Raven organized them together. But now, they have returned to the World to find the pantheons have been bound together permanently and what once was many have now become one. The Annuna mourn the loss of their individuality. Still, they see much of the old identities have remained and the pantheon has found unity. The Mesopotamian gods have reached out to the Manitou to offer aid and support. So far, the Manitou have tried to keep their own problems internal and have not responded to the Annuna’s offers.

The Annuna
Virtues: Duty, Endurance, Piety, Valor

Scion: God, pg. 203, describes the seige on Anu. It also mentions that the Annuna called upon the aid of many sub-pantheons of the Annuna for aid. These pantheons are described in detail in other sources, but for the Storyteller in a hurry, this is a brief description.

These pantheons exist as extensions of the main Annuna family. The Elamite, Kassite and Ugaritic people still worshipped the Annuna, though many places used different names and associations for them. Many of these alternate names have been worked into the descriptions of the gods below. However, not all of the gods of these sub-pantheons adapted to the Annuna as a whole.

The Elamite sub-pantheon, consists mainly of Kiririsha, the second wife of Enlil, and her consort Inshushinak. Though other minor gods and goddesses can claim membership to the Elamite sub-pantheon, they do not have the power to equal the two major gods who provide its leadership. When the Annuna chose to withdraw from the World, Kiririsha and Inshushinak refused. They remained behind in the World and attempted to maintain a presence among human society. It made them outcasts among their fellow Annuna, but now the other Mesopotamian gods have them to thank for Anu’s continued survival and connection to the World. If not for them, the Annuna would have drifted off into ambiguity centuries ago. Still, two gods alone could not make much of a difference against the siege on Anu when the call for aid went out. They have renewed ties with the mainstream Annuna, and are working from Dilmun to aid them. Information on Inshushinak and Kiririsha can be found in the Sub-Pantheons file.

The Kassite sub-pantheon is really too minor for many gods to concern themselves with it. No gods of the Kassite people managed to rise to the ranks of power among the Annuna. None could ever compete with the might of the Annuna gods and this sub-pantheon consists almost entirely of minor gods and lesser immortals. Long ago, they followed the lead of the Annuna and withdrew to Anu, but during the seige, were unable to provide the aid the Annuna sought as their power could not compete with the impending threat.

Finally, the Ugaritic, or Canaanite, pantheon is today the largest and most organized of the Annuna’s sub-pantheons. Long ago, the Elohim (children of El, another name for Enlil) were a thriving family of gods, led by the three sons of Enlil, Adad, Mot and Yam, and the daughter of Shamash, Shapash. Though many minor gods were set to rise to power and fill in the gaps, the pantheon never got its chance to rise to prominence. The rise of monotheism hit the pantheon hard, however, forever changing the pantheon. The proceeding destruction by the other gods left the Elohim in ruins, their rise to power into their own pantheon, separate from their Annuna parents, halted by the powers of Fate. Still, the Elohim did not simply roll over and give up. Rather than return to Anu when the Annuna left the World, the Elohim remained behind, mingling with the monotheistic faiths and attempting to undo the worst of the damage caused by monotheism. Their guidance and leadership has helped to stem the worst advances of monotheism on the power of the gods. Information on the Elohim can be found in the Sub-Pantheons file.


Brother to Enlil and god of the water and invention, Enki is one of the most active of the Annuna. He is a calm and impartial judge among a pantheon populated by volatile and irrational gods. Any who come to Enki for protection will receive it, until such time that he finds those who beseech him are not worthy of his aid. He is the god of magic and the greatest sorcerer that the Annuna has to offer.

In past times, he has been one of the most outspoken of the gods in favor of continuing humanity’s existence. Not out of any sense of altruism, however, but because long ago, the first men came to Enki to beg his protection. So far, the race as a whole has not yet proven unworthy. So while he may refuse to aid individuals for their crimes, he has not yet turned his back on humanity as a whole and will not allow the entire race to fall.

Once, Enki was also the protector of all the mes in existance. The tablets of creation and authority were under his control and he parcelled them out to gods as he saw fit and when he felt they had earned the right. That is until Ishtar tricked him into giving them over to her and she took them away from him and they passed into the hands of the Annuna as a whole.

Enki often takes the shape of a wild old man, still full of life and with a laughing smile, but clearly not in the prime of youth any longer. He wears his beard long and his clothes are made from the living bark of the trees he nurtures and water flows like a cape from his shoulders. In the World, Enki appears as the bodyguard, assigned to keep some celebrity famous for the right price. Or he walks the world as the farmer who supplies crops to a small desert village. He is the judge who sticks to the spirit of the law, if not the letter, to ensure that the guilty go to jail and the innocent remain free.

Many of Enki’s Scions take their role as guardian very seriously. They see themselves as their Bands’ protectors and they work harder than anyone to ensure that their companions and followers are kept safe. They are not afraid to do what needs to be done to stop the Titan threat, but they do their damnedest along the way to make sure everyone comes out in one piece at the end of the day.

Associated Powers: Epic Intelligence, Epic Manipulation, Epic Wits, Animal (Fish, Goat), Fertility, Guardian, Health, Justice, Magic, Mystery, Melam, Water
Common Abilities: Academics, Craft, Integrity, Occult, Politics, Survival
Rivals: Enlil, Ishtar, Ninhursag; Isis, Set, Sobek, Poseidon, Frigg, Loki, Njord, Tyr, Quetzalcoatl, Tlaloc, Susanno-o, Kalfu

AKA: Ellil, El, Humban

Born from the exhausted breath after sexual union, Enlil is one of the oldest of the gods of the Annuna. Many of the younger generation of the Annuna are his children and until Marduk rose to power, he was considered their king. Once he was cast out from Dilmun, the home of the gods, for raping a young goddess. This goddess however, Ninlil, then followed him and bore him three children before he was allowed back into Anu and he claimed the young woman as his wife. He has also sired children with many other of the Annuna, including Ereshkigal, goddess of the Underworld.

In his divine appearance, Enlil takes the form of a powerfully built man. Still strong with youth and vibrancy, Enlil is also matured since his younger years of raping virgin goddesses. Now the light of experience can be seen in his young eyes. A heavy beard has grown over his young cheeks, signifying his role as the father of the gods and their chief patriarch. When in the World, Enlil can be found playing the father figure to others. He is the school teacher who takes troubled children aside and offers them guidance. He is the psychiatrist there to offer advice.

Enlil’s Scions are numerous. He may have matured past the time of raping young maidens, but that has not slaked his lusts in the least. It’s just now he makes sure the women he sires his children with are at least moderately willing. His Scions are often as boistrous and full of vigor as their father. They take up roles as teachers and educators as well, serving as the pioneers of human invention and innovation. They are also rarely lacking a sex life and can be found on many a romantic tryst.

Associated Powers: Epic Appearance, Epic Stamina, Animal (Snake), Illusion, Melam, Sky
Common Abilities: Brawl, Command, Larceny, Occult, Presence, Survival
Rivals: Enki, Ereshkigal, Nergal, Ninlil, Sin; Horus, Set, Zeus, Odin, Thor, Quetzalcoatl, Raiden, Erzulie, Shango

AKA: Irkalla, Allatu

Queen of Irkalla and sister of Ishtar, Ereshkigal is the one source of light in the deep, impenetrable darkness that is the Underworld. Once, she ruled the Underworld alone, but that was before Nergal arrived and claimed her as his bride, creating a situation that required her to share her role as ruler of the Underworld. Nergal presides over the dead themselves. Thus the people who populate the Underworld belong to Nergal. But the Underworld itself where those people, and Nergal himself, reside belongs to Ereshkigal, their queen.

As beautiful as Ishtar, though not quite as charming, Ereshkigal has not allowed the dreariness of the Underworld to sap her passions from her as some of the other goddesses of death have done. Though Ereshkigal can be as cold and calculating as any god of darkness and decay, she is also known to be an insatiable lover. In Nergal’s first attempt to usurp power from her, he tried to seduce her and claim her as his wife. But after a full seven days and seven nights of passionate romance, Nergal tired while Ereshkigal was left wanting more. He was banished from her kingdom for disappointing her, but eventually returned and reconciled with her, taking his place in her kingdom. Theirs is not a happy marriage. But it is active.

Her temper is just as legendary. When her own sister, Ishtar, descended to the Underworld to mourn with her sister after the death of Gugalanna, Ereshkigal’s first husband, at the hands of Gilgamesh, Ereshkigal gladly forced her sister to strip herself of her clothes and belongings, thus trapping her there in the lands of the dead as if she herself were a ghost. It wasn’t until the other gods intervened that Isthar was allowed to return to the lands of the living, but even then, Ereshkigal demanded that a living person take Ishtar’s place. Her vengeance against those who would take harm her is just as insatiable as her lust and it takes great sacrifice before she feels vindicated.

Though her passions never cool, she is rarely found in the World or Overworld. Though the Underworld of the Annuna has been empty for some time, she has little desire to walk among the living. However, when she does appear in the World, she is always memorable. She is the dominatrix who maybe goes too far with her customers but has never once had a complaint. She’s the high priced prostitute who loses herself in the job and surprises customers with “freebies,” and she’s the attractive medical examiner who isn’t afraid to cause a scandal with her co-workers on the examination table next to the dead bodies.

Her Scions are drawn to professions of death, from forensic analyst to coroner to mortician. Always, they do their job with a passion that borders on the obsessive. Any theat to their position is met with hostility. And any rivals are summarily dealt with. And yet they always make time for life’s little daliances to intervene in their day to day schedules and savor every moment of their passions.

Associated Powers: Epic Appearance, Epic Manipulation, Epic Stamina, Darkness, Death, Earth, Melam
Common Abilities: Command, Fortitude, Integrity, Occult, Presence, Stealth
Rivals: Ishtar, Nergal; Osiris, Hades, Hel, Mictlantecuhtli, Izanami, Baron Samedi

AKA: Innana, Astarte, Anat

The goddess of love and war, Ishtar is as beautiful and seductive as she is deadly. Of all the gods, Ishtar is perhaps the most feared and most sought after at the same time. Her beauty is only matched by that of her sister, Ereshkigal, but her charm and grace which her sister lacks makes her a far more alluring goddess. About the only goddess that Ishtar feels truly rivalled by is Aphrodite among the Dodekatheon, but Ishtar would never let it be public knowledge that the young, Greek upstart has the power to rankle her.

Next to her beauty and fearsomeness, most know Ishtar for her temper and the callous treatment of her lovers. When she sought to wed the great hero Gilgamesh, he rejected her, citing her history of lovers and the tragedies they had suffered in the past. In her rage, she sought for Enki to send the minor god, Gugalanna, the Bull of Heaven and Ereshkigal’s husband to strike vengeance against the hero and his companion, Enkidu. When he initially refused, she threatened to break down the gates of Irkalla and free the dead to walk among the living once more. With that threat hanging in the air, Enki sent Gugalanna to punish Gilgamesh and Enkidu. And when they defeated him Enkidu dismembered him and threw his thigh at Ishtar. And it was then Isthar who pleaded with the rest of the Annuna to punish the humans who had slain the Gugalanna. It was for this that Enkidu died.

When she sought to mourn with her sister after Gugalanna’s death, she was tricked by her sister’s guile and trapped there in the palace of Irkalla for punishment. When she was released, it was on the condition that she find someone to replace her in the lands of the dead. She travelled far and wide to find someone take her place and when she finally came upon her husband who was not mourning her loss, she would have casually chosen him to replace her had he not fled quickly. Instead, she took his sister in his place.

Ishtar can often be found in the World, mingling love and war among the human race. She is the Mafia mistress who causes a war between the family by sleeping with the head of the family’s brother. She is the queen of violent pornography. No depravity is too exteme for Ishtar to partake in. She tries everything at least once. In romance, Ishtar is always the aggressor and many a man has been conquered by her. More often than not, this results in more Scions to serve her.

Ishtar’s Scions are many and varied. Rarely is Ishtar the attentive mother and her Scions are honestly lucky if they even recieve some sort of personal attention during their Visitation. Many of them are Visited by divine messengers or other servants who are sent on Ishtar’s behalf to do the deed. Scions of Ishtar do have a few things in common, however. Many of them tend to lead violent lives. But that violence is always mixed with unbridled passion, often with the Scions serving as the aggressors in both the violence and the love.

Associated Powers: Epic Appearance, Epic Charisma, Epic Manipulation, Chaos, Melam, War
Common Abilities: Athletics, Brawl, Fortitude, Melee, Presence, Thrown
Rivals: Enki, Ereshkigal, Marduk, Nergal, Ninlil, Shamash; Bastet, Horus, Isis, Aphrodite, Ares, Artemis, Dionysus, Persephone, Freya, Loki, Huitzilopochtli, Quetzalcoatl, Tezcatlipoca, Tlazolteotl, Amaterasu, Hachiman, Erzulie, Ogoun

AKA: Merodach, Mardochaios, Bel

Most of Marduk’s origins have been lost to the ages, even among his fellow Annuna. Mainly because most of the Annuna rarely pay too much attention to someone outside of themselves long enough to remember the past of someone viewed as “inconsequential.” Marduk is connected to water, judgement, and magic. He is also the god who has taken Enlil’s place as king of the Annuna.

He earned his power and rose to prominence when he battled and defeated the Avatar of the Drowned Road, Tiamat. This act proved both his dominance over the water and the right to rule the Annuna. Though Enlil put up a bit of a struggle over the fact, Enki was more than accepting and with his graceful acceptance, Marduk assumed the position. He is normally depicted as a regal young man, crowned with the symbol of a snake or dragon upon his head. His strong features and thick beard are worthy of the great king he is.

Marduk rarely appears in the World. He is the king of the Annuna and is too busy to leave the Overworld. However, when he does appear, he is always the strong and just leader. He has been a senator in Washington, a representative at the United Nations, and the leader of a biker gang. His Scions tend to follow similar roles, serving as poweful warriors for their particular cause, whether it be physical or social. They are strong leaders and charismatic figures of authority. Just like their father.

Associated Powers: Epic Charisma, Epic Stamina, Epic Strength, Guardian, Justice, Magic, Melam, Sky, Water
Common Abilities: Brawl, Command, Control, Integrity, Presence, Politics
Rivals: Enlil, Nergal; Horus, Zeus, Odin, Thor, Huitzilopochtli, Hachiman, Raiden, Damballa

AKA: Namtara, Namtaru

The son of Ereshkigal and Enlil, Namtar is a hellish deity. He is the god of death itself and is the messenger of the gods. He is responsible for drawing the souls of the dead to the Underworld where they belong and can often be found accompanying his step-father Nergal on the fields of battle. Nergal destroys the bodies and Namtar carries them to the land of the dead for him. Namtar, more than any other of the Annuna, knows the ultimate fate of man. He’s a prophet with skills at knowing specifically how and when someone will die.

As the messenger for the gods, especially for Ereshkigal and Nergal, it is his task to travel between World, Overworld and Underworld to deliver the dictates of the Annuna and to serve as ambassador to the other pantheons. Few of the other pantheons appreciate Namtar’s unique approach to serving as a psychopomp, finding the monstrously ugly bringer of death to be more disturbing than trustworthy as a diplomat.

Namtar in his true divine form, is truly horrible to look upon. Some say that he is the source of modern stories of the Grim Reaper. There is no flesh on his bones, he is simply a walking skeleton. Sometimes, he appears with a diaphanous black cloak surrounding him and shrouding him from view. Usually, however, he is simply a skeleton, showing off the true horror of death and decay. When he appears in the World, he still tends to be skeletally thin. He often dresses in black and plays roles associated with letting people know their time to die. His favorite role is that of a doctor for the terminally ill. Though he’s kind and charming on the outside, on the inside he takes some secret glee in informing his patients of their impending demise.

Namtar’s Scions are rare. It takes great effort for the god of death to find it in himself to create life. It’s also rare that he adopt. Few living things last long and even the children of gods are not immune to death. Those that Namtar does sire, he does not always Visit. Perhaps his knowledge of a person’s Fate tells him which would die as Scions and which have a better chance of surviving the rigors of divinity. Very few of the Scions that Namtar actually Visits or Adopts actually fall in combat against the Titans. The disproportionate number has made more than a few other gods take notice of Namtar’s very picky habits.

Associated Powers: Epic Appearance, Epic Perception, Death, Melam, Prophecy, Psychopomp
Common Abilities: Athletics, Awareness, Investigation, Medicine, Occult, Stealth
Rivals: Nusku, Sin; Anubis, Hades, Hermes, Odin, Mictlantecuhtli, Quetzalcoatl, Izanami, Tsuki-yomi, Baron Samedi

AKA: Nirgal, Nirgali, Lugalgira, Sharrapu, Erra, Sibitti, Aplu

Nergal, god of the noonday sun, death in the throes of war and the plagues that grow from decay and pestilence is perhaps one of the most feared of the Annuna. He is the husband of Ereshkigal who he tried to seduce to gain control over her kingdom. After a week, however, his would-be wife was still unsatisfied and Nergal was exhausted. She banished him from her presence and he returned to the World to cause havoc in his outrage. The rest of the Annuna then punished him by exiling him to the Underworld.

There, Nergal and Ereshkigal reached an agreement. They married and he became the lord of the dead while Ereshkigal was the Queen of the Underworld itself. Since that time, Nergal has wandered the world, spreading plague and war across the land, so that he can claim the souls of the dead to be carried to the Underworld to serve him and the rest of the Annuna. He can often be found accompanied by his step-son, Namtar, who points out those who are about to fall and then takes their lives so Nergal can claim their souls.

In his divine form, Nergal appears as a fearsome warrior. His armor and weapons are bloodstained, though he rarely appears with the same kind of armor or weapons twice. He prefers to experiment with new looks and new toys. He’s a strong, imposing figure and his eyes glow with an inner light. His matted hair hangs down from his head like a lion’s mane and his sharpened teeth gnash almost constantly in his mouth. He’s often found wreathed in living flames that dance along his body. When appearing in the World, he still appears as a strong and threatening figure. He’s served as an arsonist, a gun runner, a front-line soldier and a doctor who breeds disease for war.

His Scions are often the ones who fear their father the most. They are more acquainted with his rages than anyone and they learn to avoid their father more often than not. And that’s often the way Nergal prefers it anyway. He’s far from the doting father and most of his children are lucky to recieve even the basics of Birthrights upon their Visitations. And when Nergal comes to meet his children and welcome them to their divine heritage, tragedy is often not far in his wake. Most of his Scions find themselves introduced to the Titan War with the sprays of blood and the rattling coughs of the dying.

Associated Powers: Epic Dexterity, Epic Strength, Epic Wits, Animal (Lion), Chaos, Death, Fire, Melam, Sun, War
Common Abilities: Brawl, Fortitude, Marksmanship, Melee, Medicine, Thrown
Rivals: Enlil, Ereshkigal, Namtar, Ninhursag, Ninlil, Nusku, Shamash; Horus, Set, Apollo, Ares, Hades, Hel, Odin, Vidar, Amaterasu, Hachiman, Baron Samedi, Legba, Ogoun

AKA: Ninmah, Nintu, Mama, Mami, Nin-ki, Aruru, Belet-lli, Ninzinak, Nindim, Nagarsagak, Ninbahar, Ninmag, Ninsigsig, Mudkesda, Amadugbad, Amaududa, Sagzudingirenak, Ninmenna, Antu, Ki

The goddess of the earth, Ninhursag is the mother of many of the Annuna. Indeed, many consider her to be the mother of the pantheon itself as it was with her that Enki bore many of the other deities. As one of the oldest of the pantheon and the great matriarch, she takes it upon herself to ensure that the children of the gods are well taken care of. In times past, she was a tutor of royalty, teaching the great kings (many of which were Scions) how to lead their people properly. She represents wisdom, learning and the enlightenment of mother earth.

In her divine form, Ninhursag typically wears a horned head dress with tiered skirts. She is not the most beautiful of goddesses. Her motherly presence tends to be thought of more as soothing and comforting than as sensual in any way. She is often found carrying a club or baton that is often topped by an omega motif of some sort. When she walks among the World she is the protective school teacher or the mother of a great politician or business man who turns to her for advice or guidance.

Her Scions often walk the world as great leaders in their own right. Their mother acts to offer them guidance and ensure their greatness, but it is the role of her Scions to go on and act as agents in the World. She ensures her children rise to power and that they are skilled enough to keep it. Her female Scions take a special role. Often they are called upon to follow in their mother’s footsteps and shepherd in a new generation of children to take power in the World when their time comes. But not until those Scions have had their own adventures and are ready to settle down.

Associated Powers: Epic Charisma, Epic Manipulation, Epic Intelligence, Earth, Health, Magic, Melam
Common Abilities: Academics, Craft, Empathy, Medicine, Politics, Survival
Rivals: Enki, Ninlil; Geb, Isis, Hera, Freya, Freyr, Frigg, Quetzalcoatl, Tlazolteotl, Xipe Totec, Izanagi, Damballa

AKA: Sud, Mullitu

Though not the mother of quite as many of the other gods as Ninhursag is, Ninlil is nevertheless the mother of many of the most powerful of the Annuna. Mainly because she is wife and consort of Enlil the father of many. In her youth, Enlil found Ninlil and raped her, impregnating her with Sin. Later, after Enlil was banished to the Underworld for this crime, Ninlil followed him there and dwelt with him for a time. There she gave birth to three more of his children, including the death god, Nergal. Finally, the two gods were married and Enlil was forgiven for his crime.

As a goddess of the winds, Ninlil is in many ways the counterpart to Enlil. Where Enlil can be cold, icy and callous, the beautiful Ninlil is gentle and nurturing, caring for her children and even forgiving Enlil for his heinous crime against her. She is a guardian of the weak and a traveler across the skies. Often, it is Ninlil who keeps her husband in check and ensures that his passions do not get him into further trouble as they once did with her. Finally, the warm caresses of her winds are known to aid in the growth of crops and Ninlil serves gladly as a goddess of grain and abundance.

When appearing in the world, the beautiful Ninlil often takes roles that keep her close to her husband to keep an eye on him. When he is a school teacher, she is the guidance counselor of the same school. When Enlil serves as a psychiatrist, she is often there as his secretary and assistant. When she takes to the world to take on roles of her own, she can often be found serving as a rape crisis counselor, helping young women deal with the trauma they’ve gone through.

Her Scions can often be found as explorers and adventurers. They travel the world to look out for those in need of their aid. They are also a comforting presence, soothing the pains of the world and helping to bring peace to the troubled World. More than anything, Scions of Ninlil are strong of will. They do not let life get them down, no matter what horrors may be thrown at them. Always, they push onward, trying to make the best of bad situations and snatch victory from the jaws of defeat.

Associated Powers: Epic Appearance, Epic Stamina, Fertility, Guardian, Melam, Psychopomp, Sky
Common Abilities: Awareness, Empathy, Fortitude, Integrity, Presence, Stealth
Rivals: Enlil, Ishtar, Nergal; Bastet, Aphrodite, Hermes, Hel, Sif, Tlazolteotl, Amaterasu, Erzulie

AKA: Gibil, Girru

More than simply the god of fire, Nusku serves as the god of civilization and advancement for the Annuna and their worshipers. The moment humanity discovered the use of fire, Nusku has been there to guide them in their use and the advancement of their society. He is not however, quite as obsessive as certain Titans, like Prometheus. Nusku wishes to see fire and advancements in technology used for the betterment of the World, rather than to see it used simply for the sake of advancement itself.

Nusku is always the protector of families and a ward against sickness and disease. He is known as a great purifier, using his knowledge and his protective powers to keep plagues and pestilence from raging out of control. Finally, Nusku is responsible for connecting the gods of the Annuna with their human worshipers. Without Nusku, the sacrifices to the Annuna would never reach their destination in the Overworld. While many of the Annuna are distant with little regard for humanity beyond their usefulness, it is Nusku who walks among them and serves as the mediator between humans and the divine.

Nusku’s divine form is rarely the same twice in a row. He appears how he needs to in order to achieve his goal and is ever-changing as the dancing flames themselves, often appearing more times than any as the flames themselves. When he appears in the world, he often serves as roles that connect people to others. He’s been a telecommunications specialist and a computer engineer. He’s designed highway systems and brokered peace treaties. He also takes a special interest in the medical field, working to further the advancement of modern medicine to cure illnesses and help the sick.

His Scions are many and varied. Not only are his Scions so varied simply by the mercurial nature of their father, but Nusku is also one of the Annuna most likely to Adopt the Scions of other gods and fill in the roles that are left unfilled by other divinities. Because of this, Scions of Nuski have very little that can be said about them as a whole. Many of them follow roles that allow them to connect two groups of people, but the options available under such a broad concept are too many to ever hope to pin down.

Associated Powers: Epic Dexterity, Epic Intelligence, Epic Perception, Fire, Guardian, Melam, Psychopomp
Common Abilities: Art, Awareness, Craft, Medicine, Politics, Science
Rivals: Namtar, Nergal; Ptah, Hephaestus, Hermes, Heimdall, Tyr, Quetzalcoatl, Hachiman, Damballa, Ogoun

AKA: Utu

Shamash, the representation of the sun itself among the Annuna, may not be quite as powerful as some of the other Annuna. But he is one of the most active hands in the World today, and bears the distinction of having some of the most devoted Scions known to the pantheon. Gilgamesh, himself, was a Scion of Shamash via his mother who conceived and bore him before her own ascension to godhood.

While many of the Annuna may branch out and seek power in many venues, Shamash has devoted himself to his pure and simple role: the dispenser and arbiter of justice among the gods. As the embodiment of the supreme light of the heavens, it is Shamash who illuminates the truth and brings crimes and illegalities to light. He has inspired the creation, collection and passing of countless laws through the centuries and has inspired leaders to root out the darkness within their domains.

Surrounded with the radiant halo of the sun at all times when in his divine form, he dresses in regal robes and his beard glows like the sun itself. When he walks among mortals, the great arbiter is always found in the halls of justice. He has been a paralegal, collecting and collating legal documents so that the legal staff of the law firm can properly find and use the information within. He has served as a lobbyist in congress to get legislation passed and as a police officer who arrests the criminals to take them before trial. Rarely does he serve as a judge directly, though it is not unheard of.

Scions of Shamash tend to take a direct role in the law and order of their environment. They are peace officers and soldiers against unjust regimes. They are not afraid to take the front lines or to do what needs to be done to deal with the threat of the Titans. They often serve to inspire their Bands to do what is right and serve as the voice of reason if their Band mates should stray from the “proper path.”

Associated Powers: Epic Intelligence, Epic Perception, Justice, Melam, Sun
Common Abilities: Academics, Awareness, Empathy, Integrity, Investigation, Politics
Rivals: Enki, Ishtar, Marduk, Nergal; Atum-Re, Horus, Apollo, Athena, Zeus, Baldur, Loki, Tyr, Vidar, Huitzilopochtli, Quetzalcoatl, Tezcatilpoca, Amaterasu, Baron Samedi, Damballa, Kalfu, Legba

AKA: Suen, Nanna

The child born from Enlil’s rape of Ninlil, Sin is the god of the moon. More than that, he is also known as the greatest of prophets of the Annuna, mastering the tools of both astronomy and astrology to answer the questions of the stars and planets. Though not exactly known for his intellect like his son, Shamash, is, Sin is known to be quick thinking and perceptive, always ready with a solution to the visions and signs he sees in the stars.

Appearing as an old man with a flowing beard of lapis lazuli, Sin always wears the crecent symbol of the moon somewhere on his robes. When appearing in the world, Sin appears in roles that allow him to help others prepare for future events. He has been a meteorologist, predicting the weather from day to day. He has been a fortune teller at a carnival, reading the tarot and advising interested tourists. He goes through life always looking to the future and always thinking about the next step rather than focusing on the present.

His Scions are often similarly disposed. They are very good at capturing the big picture. They take in details and quickly piece them together into the overarching themes and plans. What his Scions often miss is the significance of the details themselves. A Scion of Sin may take in a room and determine who will likely die in the battle that is about to erupt, but rarely do they take the time to consider what those deaths mean or who the individual people are.

Associated Powers: Epic Perception, Epic Wits, Animal (Bull), Melam, Moon, Mystery, Prophecy
Common Abilities: Animal Ken, Awareness, Integrity, Occult, Politics, Science
Rivals: Enlil, Namtar, Ninlil, Shamash; Bastet, Isis, Apollo, Artemis, Frigg, Odin, Tezcatlipoca, Xipe Totec, Tsuki-yomi, Kalfu

Scent the Divine
When using the Perception Knack, Scent the Divine (Scion Companion, pgs. 56 to 57), the Annuna smell like cedar trees and sound like distant thunder.

Me Purview

The Me purview is a set of powers developed from the knowledge of Mes, principles of rulership and civilization passed down from Anu to all his children and humanity. These principles allowed the Anunnaki to ascend to great heights of power. Gilgamesh, Enlil, and many others may have mistreated their vassals, but their countries still flourished.

Associated With:Anu, Aruru, Ea, Enlil, Ereshkigal, Ishtar, Marduk, Nergal, Ninurta, Shamash, Sin

Attitude of Divinity (Me ●)

Dice Pool: Command

Cost: -

Scions of the Anunnaki are know for their forceful attitudes and needs to be in control. These scions are empowered by taking charge, once per scene when the scion takes extended action giving orders to at least 5 individuals he may roll Command and regain a number of legend equal to the net success on that roll.

Figure of Authority (Me ●●)

Dice Pool: Appearance + Command

Cost: 1L

The scion becomes recognized as a figure of authority of their choosing. People are as likely to obey him on that account as they would naturally to that kind of official, but they don’t doubt that the scion is genuinely what they claimed, even without uniform or other identification of any kind. They will rationalize away their conviction by themselves. The user may add their Legend rating to any social or command rolls appropriate to the authority figure in question. This does not allow someone to take the appearance or position of a particular person in a singular position like pope, or president. It only provides the believability for more anonymous posts.

Gift of Knowledge (Me ●●●)

Dice Pool: academics + legend

Cost: 1WP + 3L / 10 followers

The scion can gift his followers with a permanent rating in any ability. The gifted rating cannot exceed the scions own rating or the scions legend. Any single person can only benefit from one such imbuement from this scion. Provided the scion is imbueing the same ability the first ten so trained cost 1wp and 3L, it costs an additional 3L for every additional ten after the first. The abilities dots gifted by this boon are permanent. Using this the Anunnaki gave there followers knowledge is many areas from Sciences such as fire, ceramics, and metallurgy, to technologies such as the sword, and the wheel. The scion must know the specific thing he is teaching. He could only imbue biology if he also had that rating in science, the same goes for art, control and craft.

Threatening Presence (Me ●●●●)

Dice Pool- Manipulation + Presence

Cost: 1 Willpower

By spending a point of Legend and rolling Manipulation + Presence, the Scion or God can make herself appear threatening. This lowers the victim’s ability to resist commands made by the Scion by number of successes on the dice roll. Remove from the defenders pool that number of dice for their next social defense. If this reduces their dicepool to zero or less they instead roll one die. Using this boon is a reflexive roll and does not require an action it is specifically intended to supplement other boons/knacks.

Bask in Glory (Me ●●●●●)

Dice Pool: Appearance + Empathy

Cost: —

By humiliating or otherwise humbling his foes the demigod builds his own legend. When the scion in front of at least one witness humbles a foe he may reflexively regain legend equal to the success on his appearance roll. Use this boon no more than once per day. The witness must not be directly involved, understand what has occurred, and be able to relate the tail in some way once the scene is over. The foe must admit to their inferiority or the scions mastery for this to work.

Zeal (Me ●●●●●●)

Dice Pool: Charisma + Presence

Cost: 1willpower + 5 legend

Instill on all who can here the demigods preaching one dot of the virtue of their choice (character must posses this virtue). The second use of this boon is to inflame the demigod’s virtues in others, all listening to the demigod when he is expressing this mode of the boon immediately enter virtue extremity of a virtue they share with this god. The limit of the number of individuals you can effect per activation is the square of the gods legend. Listeners can choose to resist gaining a virtue by rolling integrity + willpower + legend against a difficulty of the god’s activation roll. For listeners who already have virtues if they choose not to resist they replace their lowest virtue with the new one, if they choose to resist they add a number of successes to their defense roll equal to the total number of virtue dots they posses. This boon may not enhance virtues past the demigods own rating.

Proclamation of War / Jihad / Crusade (Me ●●●●●●●)

Dice Pool: Command + Strength

Cost: 20L

Declare a holy war; all of your followers will know your will to destroy a certain enemy. To use this boon roll Command + Strength and multiply the net successes by your legend, any allies or followers (who self-identify as such) within (L x Success) miles will hear of your will. All who follow the demigod’s commands, and acknowledge the demigod as their commander without countermanding any of his orders gain bonus successes equal to the demigod’s legend to all actions taken against the declared enemy.

All Must Obey (Me ●●●●●●●●)

Dice Pool: Manipulation + Presence + Legend

Cost: 1 Willpower + 10 Legend

At this point, the Scion’s followers have realized their leader’s true nature. It is also at this point, that the Scion begins to rule over his followers absolutely. By activating this boon the scion can force his followers to obey him in all ways. They become afraid to disobey him and compelled do anything in their power to please him. Mechanically he can force anyone to obey an order he gives similar to the knack overt order except the order can last for the duration of the scene, the God must beat the mental defense of his victims, by having more successes on his activation roll than they acquire on their mental defense roll (integrity + willpower + legend). Beings of equal or greater legend are immune to this boons effect, but may still experience some fear/respect for this god (-1 die to all their social pools against him).

The Divine Right of Kings (Me ●●●●●●●●●)

Dice Pool: Appearance +Politics

Cost: 10L / scene, 1L +1WP fate punishment

The god gains a dice bonus to his presence equal to his legend for the rest of the scene. Also all he does for this scene is backed by his divine mandate to rule. His word is literally law, enforceable by fate itself. Anyone who breaks the laws imposed by this ruler (should he find out) may be punished by fate (should the god pay the fate cost), Fate is often creative but never completely predictable in these matters. Example punishments could include torture, loss of: privileges, standing, followers, backing, or other important items or relationships.

Surpassing All Other Kings // Eternal Kingdom (Me ●●●●●●●●●●)

Dice Pool: -

Cost: -

The God creates their own godrealm in the overworld where their personal kingdom will exist as long as they do. This realm is under the complete dominion of the creating god. While in this realm add the god’s legend in success to every action that the god takes. The god also creates at least one (possibly as many as they want) touchstone(s) to access this realm. While the god can create this realm to be as unique as he wishes, once created he but have the appropriate powers to modify it afterwards


Scion: Legacy OrneryAmerican